MSG Sphere

Madison Square Garden Ventures commissioned Obscura Digital to concept an unprecedented, architectural-scale LED dome for live performances. I operated at the critical intersection of engineering and visual design. I collaborated closely with engineering teams to visualize complex LED integrations and develop the new workflows required to produce immersive content at a massive 15K-pixel resolution. Recognizing severe bottlenecks at this scale, I took the lead on technical problem-solving by optimizing templates and render settings that significantly reduced render times without sacrificing quality. As part of the design team, I helped concept ideas and used my CG skill set to ensure all elements in our media showcases were aesthetically appealing and that the vision was communicated well to the audience.

Role: Concept, Lighting, Shading, Compositing, Rendering, Previsualization, Technical Direction Software: Maya, Cinema 4D, After Effects, Nuke, Unity, Photoshop, Octane, V-Ray