MSG Sphere
At Obscura Digital, we had created dome shows using projection mapping for festivals and trade events. Madison Square Gardens Ventures division approached the company to concept a dome used for live performances that was at a scale that was beyond imagination at the time.
My role in this endeavor was to work with the engineering team and use various software to visualize how the LED’s would look as well as assist on the research and workflows that would be needed to produce content at such as scale, with renders reaching 15k pixels wide. I also created content to be used at showcases as well as troubleshoot and manage renders to ensure playback compatability.
Role: Concept, Lighting, Shading, Compositing, Rendering Software: Maya, After Effects, Nuke, Unity, Photoshop, Octane, V-Ray