PlayStation E3: 2015
I played a pivotal role in shaping the broadcast's visual identity for the PlayStation Showcase at E3 2015. Operating in a fast-paced production environment, I helped animate and composite title sequences and seamless interstitial transitions that drove the live presentation's pacing. Recognizing the need for efficiency across the wider creative team, I took the initiative to create motion templates used throughout the show. I empowered other artists to execute assets quickly with the large scale and allowed them creative freedom without worrying about technical issues.
Roles: Layout, Design, Animation, Lighting, Compositing, Rendering
Software: Maya, Cinema 4D, After Effects, Nuke, Photoshop