PlayStation E3: 2015

I played a pivotal role in shaping the broadcast's visual identity for the PlayStation Showcase at E3 2015. Operating in a fast-paced production environment, I helped animate and composite title sequences and seamless interstitial transitions that drove the live presentation's pacing. Recognizing the need for efficiency across the wider creative team, I took the initiative to create motion templates used throughout the show. I empowered other artists to execute assets quickly with the large scale and allowed them creative freedom without worrying about technical issues.

Roles: Layout, Design, Animation, Lighting, Compositing, Rendering

Software: Maya, Cinema 4D, After Effects, Nuke, Photoshop

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