PlayStation’s internal Creative Services department evolved into a multidisciplinary team during the PS4 lifecycle. We recognized an opportunity to significantly elevate our marketing impact. Because we were already generating high-fidelity 3D assets for packaging key art, we began producing premium, full-CG promotional media. By unifying our print and motion pipelines, we successfully launched our first fully in-house CG spot for the highly anticipated Star Wars console. The campaign's massive success proved our team's technical ability and established a new creative avenue, producing a CG showcase for every Limited Edition PS4 release that followed.

Uncharted 4 Hardware Reveal

Role: Layout, Lighting, Shading, Compositing, Matte Painting, Rendering Software: Maya, Nuke, Photoshop, V-Ray

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Destiny Hardware Reveal

Role: Layout, Animation Lighting, Shading, Compositing, Matte Painting, Rendering Software: Maya, Nuke, After Effects, Photoshop, V-Ray

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Star Wars Hardware Reveal

Role: Lighting, Shading, Rendering Software: Maya, Nuke, Photoshop, V-Ray

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Call of Duty 3 Hardware Reveal

Role: Lighting, Shading, Rendering Software: Maya, Nuke, Photoshop, V-Ray

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